If the food/satisfaction/workers dilemma was intentional, then that's fine. I think it is part of the economic challenge. Consider making a tip pop up in tutorial or something telling them to delete a building to free up workers when they're in that position since at first it can be kind of frustrating.
On silly things like the health bar being above the tile, you can throw out that feedback if you don't like it. No need to "consider alternatives". None of my suggestions need to be "looked into further" unless you really like them - I appreciate the politeness but don't wear yourself out doing things you don't like. Anyway, I enjoy your game, good luck with it!