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(+1)

A good pixelart complements this game with a clear design!

What's bothering is that the sphere's spawn position is not correctly centered so depending on where the character is turned, it can crash immediately against a wall (it can be seen clearly inside corridors, when going against the upper or lower wall). Also it's unclear what actually can break the sphere.

Options, and particularly the volume slider, would be a very nice addition

(+1)

About the position of the sphere, I purposefully did that in order to make it more difficult to shoot through one end of a passage to another. And through game-play, I think it's pretty obvious that only the walls, and the enemies could break  the sphere (and the things that are left out, i.e. the player ,and enemy orbs, can't interact with the player's sphere). 

Yeah, a settings option with a volume slider would be a really good addition, but I didn't think of it, and I would have been too lazy to add it :P.

Thanks for playing.