The core gameplay is fun, and the minimal look is perfect for the game
It is not clear at the start where you have to put the packs (between the shelves, over them?). Maybe by numbering them it can become clearer?
The randomness of the order combined with that of the packs' spawns can be harsh on the player's score
Rpheus
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Intriguing game, the setup is very compelling and the writing is on point. Visually stunning
But the second level is really unpolished, I think that right now the build would feel better without it. On the first run the lack of feedback is a bit frustrating (maybe another symbol - as a map pinpoint - for the objective is clearer than the weapon's reticule? Dunno)
Bug: you can open the option menu while in the option menu, causing multiple overlappings and some problems with the camera when returning to the game
Art style is neat. It feels like you put a lot of attention to details, but it's a pity the design doesn't make them stand out as it should
The modular generation is cool, but sometimes feels unnecessary
There is a 100% guaranteed winning strategy that revolves around spamming turrets only around the house, making the Fences useless.
Game progression is too slow compared to the economy, and sometimes the monsters can bug out by spawning in groups on the same square, preventing them from moving.
A good pixelart complements this game with a clear design!
What's bothering is that the sphere's spawn position is not correctly centered so depending on where the character is turned, it can crash immediately against a wall (it can be seen clearly inside corridors, when going against the upper or lower wall). Also it's unclear what actually can break the sphere.
Options, and particularly the volume slider, would be a very nice addition
The execution is pretty clean and very well made, same as the artstyle with an astoundishly nice pixelart.
On feedback perspective everything is communicated well without unneeded explanation, contributing to the fast "pug-n-play" nature of the project that immediately throws you into challenging levels