Hey NWin!,
Yeah that's fine, You don't have to use stop motion animation in your game/visual experience but there are ways to emulate it within modern cg animation pipelines.
Most computer animation programs tween and blend animations for crisp and realistic visuals but with stop motion frame by frame pictures are taken of a representative physical model, regular cg animation is totally okay to use but if you're going for a stop motion aesthetic staggering your keyframes frame by frame style.
Example post of someone trying to achieve this in Unity3D
Art and shaders can be used to emulate the medium beyond animation as well
As long as your jamming and making something either based, inspired, or strewn from Stop Motion influence you need not worry about specifications!