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I admire the scale of the project and the work, looks promising.

Interestingly for me, I found it hard to figure out what to do and how, and given I am trying to review a lot of games, I gave up after a while.

I think a 'play  and learn' level would be ideal. Thinking of your future users, they tend to have a specifically short attention span. That said, I get that for a Game Jam, time spent on tutorials is somewhat wasted.

Looking forward to seeing the next versions, added to my collection to see how you get on.

Thank you for providing the feedback. I agree with not having much time for each game, there are just so many submissions on this Jam. And also yes I wanted to have a tutorial level but came up short on time, but it is still on the list as a future addition.