Hi! The input buttons don't correspond directly to the keyboard, sorry for the confusion.
I should support this with a function called "key" or something, probably.
"btn" provides a, b, x, y, select, start, and directional buttons.
to check the arrow keys, you can do something like this:
if btn 'u' -- up y -= 1 elseif btn 'd' -- down y += 1 elseif btn 'l' -- left x -= 1 elseif btn'r' -- right x += 1 end
Edit: Also! You can find the full input mapping for keyboard + controllers in the manual :)