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Heya!  I'm in the middle of playing the demo as we speak - enjoying the game so far.  Guess I had a few notes I wanna share before I forget!  Sorry for the incoming wall of text!

First off the artstyle is waaay charming!  It's what really captured me in the first place (I didn't know this game had any LGBT focus before I started, and the husbands in the starting town were a lovely surprise, "LGBT" would also have convinced me, hah) - the animations are great, the character designs are clear, and the whole game has a lovely atmosphere.

I had one issue with the controls, which was the use of shift to attack.  I think it's because it's used by the same hand as the movement controls - I got killed by the mantis twice (though I am no pro gamer), hence why I'm taking a break!

Bugs/glitches-wise, I only noticed one thing - when you use an item in the inventory, the count of how many you have doesn't go down straight away, which was a tad confusing.

I'm a real idiot so these may not be issues for most, but I also couldn't figure out how to counter flying enemies (if you're supposed to be able to, that is) or interact with rest (save, I'm assuming?) points.  Being reset to the start after later deaths was somewhat disheartening!

I gotta mention, though, how much I ADORE the dialogue.  Especially the smaller interactions positively radiate charm - sort of reminding me of my experience when I first played Night in the Woods and Undertale!

Last thing I will say is BLESS the leap feature.  Of course it makes sense, what with Chorus being a frog and all, but it also makes them feel quicker and more nimble than the others - so befitting of a game proving how being small doesn't stop you from being a hero...  Of course, you knew all that but I felt like gushing anyway ^-^

Overall, I'm enjoying myself!  This game has great potential, and I'll be backing the Indiegogo campaign soon - so happy to see it over 100% funded!  Gay frog game here we come \o/

OhMyGodThatWasReallyLongI'mSoSorry D:

Oh my goodness, thank you so much!!

I must have missed that inventory glitch, I'll look into that. 

Wouldn't you know it, the leap feature wasn't actually in the very first release of the demo! Looking back it seems like a no brainer, but initially I wasn't sure whether or not to include it. 

Thank you so much for this comment, this is the sweetest comment I've ever gotten!

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Aah you're very welcome!!  I think it's important to express gratitude for projects like this, clearly a lot of love is going into it and I really appreciate that.  It must be a lot of work and I have huge huge respect for game devs!

I actually noticed the leap feature in the update log after making my comment yeah!  It added a lot to the travel and combat for me - finding secret areas is something I really love doing, and it was nice to know that I could walk into the new space nice and slowly to take it in and positively hurl myself back at breakneck speed, and timing leaps to dodge the mantis after getting a couple of attacks in was good fun!

Thank you, I'm really glad you like it. Dodging the mantis is precisely why the leap was added. Imagine fighting it without an easy way to dodge!