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Oh my goodness, thank you so much!!

I must have missed that inventory glitch, I'll look into that. 

Wouldn't you know it, the leap feature wasn't actually in the very first release of the demo! Looking back it seems like a no brainer, but initially I wasn't sure whether or not to include it. 

Thank you so much for this comment, this is the sweetest comment I've ever gotten!

(+1)

Aah you're very welcome!!  I think it's important to express gratitude for projects like this, clearly a lot of love is going into it and I really appreciate that.  It must be a lot of work and I have huge huge respect for game devs!

I actually noticed the leap feature in the update log after making my comment yeah!  It added a lot to the travel and combat for me - finding secret areas is something I really love doing, and it was nice to know that I could walk into the new space nice and slowly to take it in and positively hurl myself back at breakneck speed, and timing leaps to dodge the mantis after getting a couple of attacks in was good fun!

Thank you, I'm really glad you like it. Dodging the mantis is precisely why the leap was added. Imagine fighting it without an easy way to dodge!