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Interesting concept. I wonder if the narrative would be more impactful if the some levels were handmade and slowly became more derranged and unwinnable...just making them larger didn't make an impact on me since the first level was already unwinnable.  

I think another fun tangent idea would be a game where dying is the goal, i.e. to win, you must actually lose.

there is another game where the goal is to arrange the boxes such that it is impossible to push any of the boxes (this is made difficult through the use of tiles that can be walked on but not pushed on). I think a randomized version of that would be very fun and interesting.