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Hello there! In ancient times I made games... and by ancient I mean I coded games in Basic, Pascal, Turbo Pascal, Assembler... on these strange artifacts called Apple IIe, Atari 800, etc. It was, quite literally, like taking one's brain out and rubbing it against a rock expecting some sort of result with little to no insight outside the odd snippet of code posted in these things called "mah-guh-zeeens". (Seriously, you'd think books right, but game programming was this ultimate taboo secret back then. Like programmers were worried SHARING ideas would put them out of a job) I wrote tank games, maze runners, choose your own adventure text games, and even what could be considered a proto-visual novel on Mac.

Thankfully my programming teacher told me, "You'll never make games." Why thankfully? Because at the time I was torn between my love of programming and my love of art. So I became an artist. A bit funny really, as had I continued in programming back then I probably would have ended up writing dull programs for businesses and slowly turned into a robot. (No, not the fun transforming kind either)

So here I am all these years later... I draw, I paint, I sculpt, I make puppets... and now I want to get back into making games. Since I've never been good at doing only ONE thing at a time I also do a lot of Let's Plays on my Youtube Channel. I'll definitely be featuring games from here, as I think there's a lot of talented game designers here that need more exposure.

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What a great introduction Puppet!

Thanks. It sounds a lot more impressive than it actually is. Fun fact... archaic 80-90's programming languages age as well as moldy bread. (That could also be 20 years of not using said knowledge) I've actually got a folder of game ideas I've jotted down since I quit programming, so at the very least I'm not starting 100% fresh.