Hi FSpoto98,
Well done making this game! You say its still in progress, but it looks really polished! Here is my feedback from playing it:
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I’d love some quite of pause menu, especially when the player loses and before starting a new run.
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When stepping on the platforms with the cracks, the whole screen flashes white for a few frames. I’m not sure if it was because I played this at night with all the lights off, but I’d prefer a smoother way of communicating the platform is about to break. Maybe have the platform itself flash with a high-contrast colour? This may also be an issue with users with photo-sensitivity, but I have much experience there.
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A lot of times, when a platform with the boost-arrow appears, it’s often the only platform I can land on to move higher, because the character jumps one platform-to-platform height at a time. This means that I’m not picking myself to get the boost, but the game “forces” me, which eliminates the “rewarding the user for taking the boost” feeling. I think it would be better if every time a platform with the boost-arrow appeared, it would have a plain platform next to it, to suggest to the player that taking the boost is their choice, which is rewarded.
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The score on top of the game would really benefit from having an outline, or some colour, to easily separate it from the background. The game already requires attention and concentration, it’s more difficult when the score is not as visible.
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I see the score scaling up at times, when the character bounces on the platforms. Based on playing the game 2-3 times, this seems to be the “new High Score” animation? If that’s the case, it would be better to have some text/icon that flashes once when the player beats the high score, and stays next to the score, instead of it animating every time a higher platform is reached.
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I know the game is not finished, but it would be quite fun if the background (and walls) changed as the player moves up, almost as if exploring a new area now.
This is a bit nit-picking:
- The walls are following a small repeatable pattern. It would be more fun if they had several sprites that were alternating randomly as the user moved higher.
I’ve also noticed a bug:
- If a platform is close to a wall, keep bouncing on the platform while touching the wall, and keep tapping the arrow towards that wall. After a few seconds the character will clip through it.
I hope this helps. Obviously most of the things I’ve posted are opinions, so take only the ones you like :)