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Thank you so much for the kind words Heindal! I really appreciate you taking the time to share your thoughts with me and the Itch.io community =D The story was my favourite part of making Tales Across Time (along with trying to make a 2D RPG feel atmospheric), and I'm never a fan of grinding, so I'm really glad to hear you picked up on those things too!

If you enjoyed Tales Across Time, my new upcoming game is less experimental, but far larger and more ambitious (and even more old school haha). I've got a demo releasing in the Steam Festival this week, so please check it out if you think you might be interested in the game: https://store.steampowered.com/app/733110/8Bit_Adventures_2/

Thanks for playing!

Josh

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You are welcome. I will check 8BitAdventures.

 Grinding is part of most of rpg games and it is also something that consumes quite a lot of time - but what for?
To produce playtime. It can be part of a fun to play with different concepts, equipment and styles, though. 

But for a storydriven rpg, your concept is really good and refreshing. 

In my projects I usually enjoy inventing new "consumables" and equipment and create new combinations, but this goes with a lot of complexity. If you like you can check my own project the sandbox RPG Strange Legacy https://forums.wesnoth.org/viewtopic.php?f=8&t=35400, which is an add-on for Battle for Wesnoth. Don't worry - it's free and a spare time project. For developers I recommend to play as a betatester class, which allows you to quickly browse the possibilities, such as designing own equipment. 

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Thank you very much!

I absolutely see what you're saying regarding grinding. My stance is that I want the option for grinding to exist, but I never want it to be mandatory. If the player is skilled and strategic enough, they should be able to overcome anything that I throw at them in their current level. It's definitely a lot more difficult to make a long game without grinding than with it though, so you're totally right on that definition. I guess it's all about finding a balance =)

Oh wow, that sounds fantastic! I found your own website too =) Looks like you've implemented a lot of very unique ideas and mechanics; as you say, I can imagine how complex it must've been to implement some of those elements. I like the idea of having a betatester class - that's very handy! Unfortunately I've got a very busy week ahead with the Steam Game Festival (and sorting final preparations), but I'd love to check this out; thanks a lot for the link =D

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Super! Good luck for the Steam Game Festival.

Thank you very much! So far so good =D