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I like that you're trying to avoid changing your size and that you get bigger when you hit an apple rather than smaller, good increase of difficulty. But if you don't mess up, then there's not really any progression and a game like this should have some sort or progression in difficulty so the player doesn't get bored, even just faster falling apples would do it.

Thanks for the feedback! I'll add more progression after the jam is done. 

Also, thanks for hosting the jam, it was a ton of fun!