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thanks for the feedback! the 2.5 seconds thing worked for me lol... I tried to balance it out by letting the player move lots of troops at the same time, but I've got the movement complaint a lot. Tbh in a game jam it would have been hard to do much elsend make it in any way balanced. I might post a update to the game once the jam is over improving movement. I get what you're saying about a tutorial: I kinda just assumed the risk-style movement would make sense to people. Ig the way i transitioned it wasn't the best. Anyways, it's good that you enjoyed at least some of the game!