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I sunk a lot of time into this one. At first I had no idea how to play and the controls were quite annoying to get used to, a tutorial level would've been nice to get the player used to the controls. Also I understand you wanted to limit the player speed to match the enemy but when it comes to AI opponents the player definitely needs some sort of handicap. An AI barely needs any time to think of what their action would be, while a human player needs a lot more time and I don't think 2.5 seconds is long enough for the player to have a good chance of defeating the enemy. But I did have a lot of fun shifting my pawns about.

thanks for the feedback! the 2.5 seconds thing worked for me lol... I tried to balance it out by letting the player move lots of troops at the same time, but I've got the movement complaint a lot. Tbh in a game jam it would have been hard to do much elsend make it in any way balanced. I might post a update to the game once the jam is over improving movement. I get what you're saying about a tutorial: I kinda just assumed the risk-style movement would make sense to people. Ig the way i transitioned it wasn't the best. Anyways, it's good that you enjoyed at least some of the game!