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The game was cool but also I feel the stuff coming down the screen was moving too fast seeing how many specific different ways you had to interact with the objects before they hit the bottom... all it needed was a slower pace and a bit more balancing IMO.

As for the Arcade mode; you might want to remove the category or place an 'Under Construction' notice

Hey, and while I got you here: who did the cover art with the dragon? Scott Ross?

Well that's a fresh take! I've been under the assumption that 'easy' mode was too slow vs normal and hard. Now I can see there's also room for something slow. And balancing, of course, can't ever have too much of that.

I should make things clearer regarding the demo / vertical slice status of the game, work something around the 'arcade' mode too. It's definitely on the TODO list. Keep in mind that "one does not simply build a 7 years old code base" 😂

The cover art, as well as all the gorgeous hand painted art in the game and a good chunk of the game design is by Lionel Prats, more of his art on : 

https://instagram.com/lionelprats

https://www.artstation.com/lprats


Thanks again for playing the game, and for sharing your thoughts.

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Thanks man


That dude does some pretty good stuff


Thought it might be this guy

https://www.pinterest.nz/scottross3344/scott-ross-early-computer-gaming-artwork/?autologin=true

One of my favorite artists, right next to Derek Riggs