Well that's a fresh take! I've been under the assumption that 'easy' mode was too slow vs normal and hard. Now I can see there's also room for something slow. And balancing, of course, can't ever have too much of that.
I should make things clearer regarding the demo / vertical slice status of the game, work something around the 'arcade' mode too. It's definitely on the TODO list. Keep in mind that "one does not simply build a 7 years old code base" 😂
The cover art, as well as all the gorgeous hand painted art in the game and a good chunk of the game design is by Lionel Prats, more of his art on :
https://instagram.com/lionelprats
https://www.artstation.com/lprats
Thanks again for playing the game, and for sharing your thoughts.