Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

The default Windows version doesn't have great controller support besides xbox due to the engine (XNA) we used. I would give the OpenGL version a shot, which uses FNA and SDL2 and has much better controller support. I should document this somewhere, sorry!

Hopefully there's a breakthrough! Cause I rather not buy another keyboard/laptop due to constant mashing during the whole jump/climb/dash/rush process then on an actual easy to replace controller.

Did you try the OpenGL version? it works great for me! 

It would help if you could explain on what OpenGL version is exactly.

When installing the game, choose to install the opengl option instead of "Windows". It works just as well but has better controller support :) 

So it would be look like this way? Would appreciate an image example with step by step. I'm not best at understanding things with words. More like picture instructions like from IKEA.

(1 edit)

so choose the opengl version to install. I think from your image that you might have done this. Run the game from that folder. Hope this helps! 😊

(I am not sure if my screenshot was added correctly) 

(+1)

I am using openGL and my Windows laptop recognizes my Wired Nintendo Switch Pro Controller (counted in the computer's controller section as "Faceoff Wired Pro Controller for Nintendo Switch") when plugged in via USB but when I go into the controller section it just says "Please Attach a controller" I don't need to use a controller but I kinda want to, I am using the OpenGL windows version,but I am lauching the game by hitting the "launch" button in the itch app, I would have tried your technique but I cannot see your screenshot, I would like it if you could re-upload it somehow, also I do not have the game on steam, just on itch for PC, please help!

(1 edit) (+1)

I am also using itch.io (here's another screenshot, showing the option to choose OpenGL). The only advice I had was to use the OpenGL version since it works fine with my controller, but your mileage may vary. If you click the gear next to the Launch button, you should get this screen. Make sure to just use the OpenGL version if you're having controller issues. Otherwise I don't have much advice for you unfortunately. If you controller works well in Steam, you could use the "add a non-steam game" and launch the game in big picture mode and try it that way, but I don't need to do that.

Seems like how the other replied.

Adding this game to the steam library did help and going to big screen mode to configure it did improve everything I needed to fix .

With all that. Everything on this topic I wanted has come to a close. For the most part, but hopefully this helps others to figure this out with all these replies from these peeps.

What if you are using a Mac?

Most probably they are using the same libraries they used for Linux, so it depends on what controller you have. I didn't manage to make mine work in Linux, but it worked out on Windows by launching it from Steam, so my suggestion is to try to add it as a non-Steam game on Steam on your Mac. If it doesn't work still try to tinker a bit with the controller settings in Steam's overlay, it might help!

(1 edit)

Isn't the Linux version using SDL2 too?

My Steam controller does work fine on the openGL version in Win when I added the game to my Steam library. Too bad didn't managed to make it work on Linux. Still thanks! Got the bundle just for this game, thank you for supporting the cause!