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(+1)

I actually realized on subsequent game play that rotating tiles isn't a factor. (I had taken the contiguous requirement as being of the images on the tiles rather than the tiles themselves.) I knew the rail tiles rotated automatically, although having some degree of control of them would be nice.

(+1)

Yeah, it's not immediately obvious, but the overlays made me realize that visual adjacency of stuff like fields didn't matter as long as the tiles themselves were adjacent. 

I'm sure a manual rotation feature is in the works, it would definitely be a great addition.

Very likely, yes ;)