Balancing between giving a solid mystery and not forcing my idea of the game on others has been as challenging as I expected. There is a fine line between describing key locations and charters, and those same locations and characters taking all the space in the game. I am not sure I succeeded, but I have definitely a better understanding of the craft going into that now.
Anyway, I think I am done with the bulk of the writing, but I still want to polish the wording in the "creeping horrors", "themes", and "on a 6" to help bring out a certain flavour of horror. I bet it's the most difficult part, but the most interesting, too. I am positive I should be able to wrap up something somewhat usable before the deadline, and hopefully an Italian translation to go along with it.