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(+1)

Cool aesthetic, think the ledge grab should be needed less often, really slows down the platforming.

Thank you for response. There was too little time for polishing, maybe double jump could compensate that?

(+1)

either a double jump... a smidge of extra height on the character's current jump, or a redesign of platform placement. I just found myself more frustrated with the ledge grab mechanic as I played between needing it to get to most platforms and it accidentally happening as I was trying to drop down.