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Splicr's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #17 | 3.125 | 3.125 |
Overall | #28 | 2.375 | 2.375 |
Story | #29 | 2.000 | 2.000 |
Audio | #29 | 2.500 | 2.500 |
Gameplay | #31 | 2.125 | 2.125 |
Engagement & General | #32 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
nekrod
Discord username
nekrod
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Comments
Very cool graphics and nice ambient music, I think the only problems that I see are from the gameplay. Ledge grab could be rework, as well as crouching. When walking and crouching, the player stands up but it's collision doesn't, which makes it pretty weird passing into tiny places. Good game.
Cool aesthetic, think the ledge grab should be needed less often, really slows down the platforming.
Thank you for response. There was too little time for polishing, maybe double jump could compensate that?
either a double jump... a smidge of extra height on the character's current jump, or a redesign of platform placement. I just found myself more frustrated with the ledge grab mechanic as I played between needing it to get to most platforms and it accidentally happening as I was trying to drop down.
Really love the aesthetics and the fact that they were secret passage x)