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wall jumping felt good

liked the power ups in general

too many blind jumps

the camera doesn't keep up, creating more blind jumps

which then have me land on spikes and end up being sent back

i think being able to look around with the mouse would have been a quick fix for this

yeah the camera needs work. There was only really one intended blind jump near the beginning partially meant to if you happen to hit spikes cause of it to teach what will happen if you hit spikes. Course easy to not notice blind jumps when you're the one that designed the level. Thanks for the feedback.