Oh that's great :D
But one Bug report here: You can't save keybinds! And you forgot to add the cast input into the control config :3 It just chooses D for that instead (no idea why)
Thanks for the bug report, I will look into it.
Gamemaker seems to pick something at random if the key isn't bind yet, for me its always key number 2.
It should all be fixed now. The new version is up and I also added an acknowledging sound for the save button. :>