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While I like the graphics style for this game, they're a little hard to read. I've also seen this concept before but it seems to be made really well. Maybe add some indication of what the upgrades do, as that's the theme of the jam and it's hard to tell. Great job though!

Thanks for playing my game, FuzzyChurro! Yes, I suppose fully saturated rotating colours with ridiculous bloom would make the text a little hard to read! Thank you, it's certainly something to think about in future. I really wanted to ham the garish neon-levels to the max, but as you've pointed out it can sacrifice the clarity :/. I thought maybe that not explaining the upgrades in words would be ok because the icons are clear enough, and obviously the ? was meant to be unknown, but you certainly have a point that it may be hard to tell, especially as they are moving so fast! Thank you so much for the nice things you said about my execution and polish! I worked hard on it!