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2.6.2

Thanks for giving me the version number, helps me keep track of when bugs are actually appearing. So, I’ll go in the order of your post here. The Linux bug I’m actually not sure what to say, which is not a strong start. I’ve seen one other person mention it, but I don’t have any real control over that stuff. The game is made in Construct 3 and I don’t have any real control over how it exports other than telling it to be a Linux export. The game works via a combination of NW.js and chromium. As I recall when looking up those errors they mention that installing chromium helps, but I’ve never tested. If you are interested to try here is a link, https://www.omgubuntu.co.uk/2019/08/install-chromium-browser-ubuntu

The shovel problem I will look into, probably has to do with moving an object off the hotbar just not resetting the active ability of your player if you had that object selected when you removed it.

The thing with the chests I’ve been looking into, I can’t actually manage to replicate it myself. It seems to happen after placing multiple objects like chests, but I’ve yet to find the reason why. Looking into it regardless as it’s obviously a big issue.

The removal all button being busted has also been reported by someone else today. I’m not sure when it broke as it was working like 3 days ago, but I’ll check into it.

For the Narbell merchant, I’m actually curious what patch this happened on for you. Maybe it was also 0.2.6.2 but I fixed this to my knowledge. I’ll check again to make sure it’s gone. The topics button is going to be something else eventually so I can’t really get rid of it sadly. A button for shops could potentially be done though I suppose, I’d have to figure out where to fit it.

I do know what virtual box is and I need to get on using it for testing purposes, as for the fishing rod quest I’m not sure, I’ll check into quests that give you items when your inventory is full. There is supposed to be a failsafe for that sort of thing, it might have broken when I redid the inventory system though.

Saving is on my list of things to change; I’m currently planning for it to be every time you sleep. I’m currently in bug fixing/QoL mode so it will probably be set up soon. As for cheat codes, there are cheat codes I just disable them whenever I export (except for that one time I forgot). If you actually do run into an issue where you lose a tool let me know and I can work something out. I’m hesitant to just enable cheats universally though. I’m hoping these inventory bugs won’t last, things were pretty stable before I redid the inventory system, which was needed. I’m hoping the rest of the kinks will be worked out soon. I might see if I can get a hotfix out for some of the more obvious issues this weekend so we’ll see.

I’m glad you are enjoying the game so far, and I’m sorry you’ve run into more than a few issues. Hopefully they’ll be taken care of sooner rather than later. Thanks again for reporting things, and explaining them clearly, always helps.