I might argue the opposite in some cases. It might be more of an unexpected surprise to be required explicitly to carry out an implicit action.
I'd never implicitly unlock a door (as I say, that's usually a puzzle to solve in itself) but I might implicitly open it. And in real life, I'd have to apply some minimal thought to unlocking a door, but not to opening it. Similarly, if I had a cup of coffee in front of me on the table at which I was sitting, in a game, then I'd be tempted to allow 'drink coffee' to do the work of grasping the cup and bringing it into proximity with my lips without reporting 'you don't have the coffee' and then expecting the player to get the coffee before they drink it. As in reality, so in a game: automatic actions that would distract , if made explicit, from the more important things that a person needs to consciously attend to can remain safely implicit. In many, if not all, cases.