That was just the first example that came to mind. I've had no end of trouble with implicit actions doing stupid things (as a player), so I avoid them like the plague (as an author). I've had quite a few games where I've come to write up the solution and the solution in my notes didn't work because the game had done some sort of implicit action that I was completely oblivious of and I had to do endless trial and error to try and work out what it was.
No thank you. No unexpected surprises in my games. If you want to see if the door is locked, try OPEN DOOR. If it's locked it will tell you. It won't magically select the long brass key from the key ring stored in your backpack and unlock and open the door on your behalf. If you want to unlock the door, you have to say so and you have to say how you want to unlock it. And if you want to open the door, you have to explicitly say OPEN DOOR.