Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I certainly don't mind the "busywork" of unlocking and opening a door but I don't think that auto-wiring it is evil either unless there is a serious innovation in unlocking the door with something that isn't a carried key.

I do have a fondness for attaching events to open and close (as in spooky castle).  Spooky Adventure featured this kind of tactility, and so did Witch's Apprentice.