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Since it's a jam game, I won't talk about minor things or polish and focus on the main impressions it made on me instead. Without any particular order...

  • It's super fun! And I want to play it on my phone!
  • The gameplay itself is of course very simple. But the graphic and sound design make it highly entertaining! Were they less good, the game would have much less appeal to replay it.
  • A triple tap is rather hard for me. Maybe my hand or my keyboard are suboptimal.
  • It also took me a while to teach my muscles which colour means which command. But that was expected. Since the coolest colour is in the middle, it was rarely a problem.
  • I couldn't fully understand how the energy deduction works. In particular, it is not clear when the tap command has to be finished. When all rails have appeared? Lead to some frustration when I was 100% convinced I was fast enough with my triple tap. Also, I don't understand why I lose a specific amount of energy when I do.
  • Since you're using bright, primary colours it might be tricky, but I found it a bit weird that the energy bar has one of the rail colours.
  • The background looks a bit too interesting...? I was often distracted and not focussing on the rails... 😅

Thanks so much for your comments Bernhard, very useful feedback. Glad you enjoy playing the game. My main aim was to try and keep the game simple and have the the world and everything surrounding it super immersive and interesting. You can also use a game controller if that's easier? I need to look into accessibility options for the future for sure, with regards to the controls and colours. In terms of the damage, you have to be the correct colour before the last middle rail reaches it's position below you. if your reactions are slow you'll take a bunch of damage, if you change during the transition but end up on the right colour you might take less damage based on your reaction time. I'm not sure what colour I would go for otherwise for the energy bar...I used to have a percentage, but wasn't a fan. The background being interesting is sort of my intention, the aim is to get as far as your can without being distracted too much and remembering your colours. You'll have to pick and choose your moments to get lost in the environment. :)