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I have two suggestions:

1) A low health warning. Something to show/hear when you're low on health. It seems sudden and the "death" animation makes it look like you go from clean to dirty in a microsecond. Maybe even a secondary health bar above the player's head?

2) Some indication the big enemy is invincible until it attacks. I thought the game was broken as there's no audio or visual feedback to tell you otherwise.

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Thanks for the feedback! Been workin on this stuff since this version :) You'll feel a big difference in the next big demo

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Can't pecking wait! :D