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Thanks, Yea it can seem a bit odd that the forward momentum stops so suddenly. I considered adding an arrow that would just point straight up to show you were you could expect to go but thought that might be a bit awkward and make the game way to easy. Thanks for coming back to see the completed project! And again thanks for playtesting during development.

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11 planets, that's the best I could do, but I no longer have difficulty recognizing dangerous planets!

An even more dangerous thought is adding jump force charger by holding jump key to charge - to jump to a very far distance planet, and when u charge up, the game camera zooms out. And before u release the key, the bull keeps revolving. A concept of playing Nintendo Golf / Throwing bull dart.

(+1)

That's an interesting idea, I kind of drew myself into a corner with how I generate planets though, after you hit two it makes more, so if you were able to skip one that would throw off the count. lol hacky mechanic... but it works.