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(+2)

Thanks!

> I cannot tell the monsters to NOT touch the spikes.

Yeah, you don't get perfect control of them. :-) The intention is that you use FOLLOW to lead them far enough away from the spikes, then tell them to STAY. But they wander around a bit where ever you leave them - they're monsters! Maybe I should have called the STAY behavior NONE or something like that?

Anyway, thanks again, I really appreciate the feedback :-)

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I see, they're monsters, ur right! Now I understand your intention.  Graphics 5/5!

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Thinking back, the monster wandering habits to your stay command is sort of a human act - some children are active, some are quiet, some are always hyped up over new things, some are cautious to potential dangers ahead. Some are fat, some are thin

Then, I could imagine different monster wandering behaviors would gift them different skills and reactions you are able to assign or even procedurally generate e.g. A difference of movement speed, maximum hitpoints and Aggressiveness between each monster, that would determine how likely the monster is prone to hitting spikes when chasing a nearby enemy

more like The sims: Monster edition 😂 Low IQ SIMS are prone to electrocuting themselves by bathing  as well 

(+1)

> Then, I could imagine different monster wandering behaviors would gift them different skills and reactions you are able to assign or even procedurally generate

That would be sooo cool! If I continue to work on, this, I'd love to give the monsters some more personality like you described :-)

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and damn I must mention this game:

https://www.newgrounds.com/portal/view/690180

This game has the same music as yours

And this game is in fact the root inspiration of my game! This is the first roguelike game I’ve ever played. They even share the same issue - the level exits may spawn just 2 squares away from my starting point 😂 thus allowing me to break my speedrun records

(+1)

Wow, that's crazy! They used the same asset pack for music, and one of the same asset packs for sound effects (the one from artisticdude) that I used. As far as I know, those asset packs aren't related in any way, except both being available on opengameart.org. I guess it's a small world when you're only considering CC0 assets. :-)

I played the game a little. It's a nice mix of classic roguelike, but adding some nice graphics and animations. Pretty cool! I'll try to check it out more later.

Thanks for sharing!