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David Snopek

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A member registered Mar 15, 2019 · View creator page →

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Thanks!

Thanks for the feedback!

Cool concept! I love the "doll house" scale. Great job!

You mention the Quest version having issues, but it worked fine for me on the Quest 3.

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Nice chill vibe! I also liked that there was manual reeling. I didn't manage to actually catch any fish though. I guess they weren't biting today, just like happens in real life sometimes :-)

UPDATE: I finally managed to catch this little guy!


UPDATE 2: Ok, I'm finally getting the hang of this :-)

Very cool concept! Watching visualizations along with music is very mesmerizing (and relaxing!) on its own, so making those visualizations happen all around you in VR, _and_ being in response to your own actions - wonderful idea. Congrats on getting as much done as you did within the jam timeframe! I know you didn't manage to complete your whole vision, but what you have works quite well, and does show that the concept has potential :-)

I know you had some struggles, but you did good for your first game jam. :-) I didn't personally encounter any of the crashes that others described, and the environment was very nice and cozy! I hope to see your entry for the next Godot XR Game Jam :-)

This is so cool! I'm always surprised at how compelling MR is, even with something simple. Overall, a very polished experience! (Although, sometimes pressing the buttons on the UIs didn't register quite as I expected.) My favorite part by far was the pets. :-) Great work!

Thanks :-)

Thanks!

Really cool idea! Great environment and vibe. Unfortunately, the frame rate was super low (on Quest 3) so I couldn't play for very long - I only managed to plant and water a couple flowers. But I would love to see this optimized and fleshed out!

This is great! I've wanted to make a photography game in VR for sooo long. :-) Very fun - I'd love to see this developed into a full game. The filters and calling back to a polaroid camera was great. Wonderful job!

Really quite polished and fun! I enjoyed that there weren't many restrictions on the gameplay, and I could shoot before my previous ball was gone or throw two balls at once. :-) Great vibe, the music was excellent, and a good amount of levels and challenge. Great job!

Heh, a silly but fun experience. :-) Definitely chill and relaxing - I love the inclusion of the viewfinder. Fantastic job for your first XR game with Godot!

A nice start! It already gives a great sense of vastness. I would be curious to see what it became if further developed!

Thanks!

Wonderful job for your first 3D game! It was both fun and relaxing. :-)

Like @quinnleavitt, I really enjoyed the jankiness of the physics: I was able to cast some absurd distances, including (on accident of course) straight up in the sky. :-) I didn't manage to catch a fish up there, though. And it's always exciting when reeling the fish back in.

Anyway, a nice little experience! Great job :-)

Fun game! The speed with which seeds appear makes it feel kind of like a clicker, including the addictiveness. :-) I was impressed with how many different kinds of plants you included! Several times I thought I must have seen them all, just before some new kinds spawned. Great work!

Very cool! The instruction sounds great. Nice job :-)

Wow, this is a really great start! I would love to see this built out into a full game, although, honestly it's practically there already. Great job!

(Sorry, the first comment I posted here - which I have since deleted - was intended for a different game!)

Very interesting concept! However, I don't think I would have worked out how to get to the next area if weren't for Copper Tunic's video. After I first tried it, I thought maybe we were just meant to try and meditate amid the very noisy street. :-) But once I did make it to the meditation environment it was very nice

I love it! It's definitely one of the more "gamey" submissions I've played so far. I'm impressed you managed to make so many levels! It was very fun, but I seemed to keep accidentally launching myself across the room somehow - typical cat behavior I guess :-)

I haven't looked at the code, but it seems like a good template, based on trying it a bit and poking around in the settings! I have meant for a long time to make myself some templates for game jams, in order to accelerate things, but I've just never gotten around to it. I guess you had the right idea using a game jam in order to make the template. :-)

Ha, I love it! The plushie model and its animations and material look fantastic. I wish it were possible to interact with the character in some way though - unless there is and I just didn't manage to figure out how? Anyway, super fun little entry :-)

Thanks! I'm glad to hear that some folks are making it to the fireworks :-)

This is really cool! My favorite was just pushing the clouds around with my hands, although, the attract and repel were very cool too. And the clouds themselves look very nice. Great work!

It is cool! Unfortunately, I don't know if the developer can do a PCVR one, since it depends on passthrough and hand tracking.

Very cool concept! I think more VR games should do physics input like this, rather than buttons. I also liked that the level could be modified by moving the blocks. Great job!

Great concept, and very well executed! The dog animations and behaviors are fantastic. We had considered a similar "play with pet" concept, but didn't think we could pull off the pet animations - your team got it spot on. :-) Great job!

Thanks! I'm glad you made it to the fireworks - since it has turned out to be harder for folks than I had hoped, I was worried no one would get to see them :-)

I agree that perhaps making the cards somewhat transparent could have helped. But in a jam there's only so much time for playtesting and  iteration :-)

Thanks! I agree that the cards could be improved, but in a jam there's only so much time for iteration :-)

Wow, I'm really impressed with this one! Super creative concept. Shaping the pot feels really good - the haptics for it are perfect. The environment is super bright and inviting, it definitely fits in with the theme. Great job!

Nice to see we weren't the only ones to think stargazing is relaxing! :-) I love your take on the sky, it's has a very "deep" and "dark" feeling. I'm also a little jealous of how many constellations you got in there. Great job!

This is soo cool! I'm not sure I could make very purposeful music (given the level of control), but I love it anyway :-)

Thanks for playing and sharing the recording! It's always great to be able to watch folks play :-)

Wow, thanks for the super detailed reply!

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Thanks!

I also can get bad motion sickness - I'm glad this one was OK for you. I think the plane obstructing so much of the view helps (or at least it helped me as I worked on it - the first day was just flying an empty platform ;-)), it kind of acts like a natural vignette. I also tried to make sure the controls only let you do "safe" things, so you can't roll the plane or dive too deeply. Anyway, I put a lot of thought in this aspect, so I'm glad that it had some success. :-)

Whaat?! Very impressive technically. However, I tried to Google "vapor" (you know, to fit the theme) but couldn't manage to pull it. It was very hard to press a key only once, and I'd always hit one way too many times (including the backspace key in order to try and fix my mistake). Still, pretty cool :-)

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Nice work! I love everything about the guns: the model, the sound, the bloomy muzzle flash, the beam. Perfection! Overall, the visual style is great, and music meshed well with it.

I love the cockpit and the "diagetic" controls in there. Fantastic! Especially the glass you look through to see the altitude lines. Great job!

Only I'm absolutely terrible at it, and could never manage to live long :-)

(Like someone else below, it always spawned me below the plane. I'm glad I looked in the comments here and found out how to recenter!)