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I like the color palette of the game and the simple character design, but (except for the ninja), they were not easily recognizable: it took me a while to get the one I wanted when I managed to have a lot of them. The rooms were quite empty and a bit too linear in general (I have the same problem in my game), but my main issue is with the main concept of the game itself.  Having a lot of characters in a snake-like fashion, despite looking cool, it's kinda useless when you can use just one of them while the others just stand still getting shot. To make it work a bit better, the rooms should have been much bigger, in order to give the player at least the possibility to dodge the attacks more easily. I managed to arrive to the boss room using always the same character, but by that time most of the group was already dead. On a last note, the weapons are a bit too unbalanced in my opinion, and the arc-trajectory of the grenades made me think that they could overcome the walls. On a last note on the last note, to be really picky I don't think that the game can be classified as a roguelike.

The idea is really solid and with some polish it could be a great base for a great game, you should keep working on this, good job!

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I agree with most of these points. The ninja does feel a bit off as compared to the rest of the group and also I kinda realised while play testing that they all looked kinda similar (Should have changed that but I may have deleted my piskel files ;-;) I also didn't have enough time or creative juice to think of a cool way to make use of the snake mechanic, at first I was going to make all characters shoot but I wasn't really experienced with AI yet and working on AI alongside procedural generation felt a bit daunting to me (it isn't even legit procedural generation as you said, its a really simple workaround) The grenade used to go over walls but this made players play far too passively, just hiding behind walls and lobbing grenades over. 

Thanks for playing anyways!  

Now that I think of it (even if it may be a bit too OP) instead of using AI to make the rest of the group shoot autonomously, why not make them all shoot towards the mouse too?

The grenades would have been too powerful if they worked like that, I agree. Maybe you could switch them with rockets, it would feel less counterintuitive.

(+1)

Wait how did I not think of this. This is great idea, both the rockets and the shooting to the mouse. Thanks for the idea buddy. Love your feedback. I must have rushed too much and immediately scraped the idea of having the followers shoot. Thankf buddy lova ya. No homo. Will update after my exams. :D