I agree with most of these points. The ninja does feel a bit off as compared to the rest of the group and also I kinda realised while play testing that they all looked kinda similar (Should have changed that but I may have deleted my piskel files ;-;) I also didn't have enough time or creative juice to think of a cool way to make use of the snake mechanic, at first I was going to make all characters shoot but I wasn't really experienced with AI yet and working on AI alongside procedural generation felt a bit daunting to me (it isn't even legit procedural generation as you said, its a really simple workaround) The grenade used to go over walls but this made players play far too passively, just hiding behind walls and lobbing grenades over.
Thanks for playing anyways!
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Now that I think of it (even if it may be a bit too OP) instead of using AI to make the rest of the group shoot autonomously, why not make them all shoot towards the mouse too?
The grenades would have been too powerful if they worked like that, I agree. Maybe you could switch them with rockets, it would feel less counterintuitive.
Wait how did I not think of this. This is great idea, both the rockets and the shooting to the mouse. Thanks for the idea buddy. Love your feedback. I must have rushed too much and immediately scraped the idea of having the followers shoot. Thankf buddy lova ya. No homo. Will update after my exams. :D