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(2 edits)

Huge thank you to Uto - who has released a patch (for Maluva and SC2DAAD) at lightning speed. The patch allows full access to all 512 colours of the next (the previous version was limited to 256 colours, with colours that were shades of blue mostly suffering).

An Adventuron update (to beta 36) is also required in order to fix the "stray pixel" mapping bug .

Adventuron's patch tries to deal with several issues. It's actually quite a lot of (untested) changes, so the update must be accessed via a different url (see step 5) in order to make sure I don't kill Adventuron before I go to bed (2am here, 6pm European time).

Assuming you are on windows, you'll need to do the following:

  1. Back up your game sourcecode into a file somewhere.
  2. Back up your DAAD Ready Folder (in case you have to roll back). (COPY PASTE IT, OR ZIP IT UP, AND STORE SOMEWHERE).
  3. Download http://ngpaws.com/downloads/DAAD/MALUVA/patches/MaluvaPatch.zip
  4. Unzip the contents of the zipfile  into  <<DAADREADYFOLDER>>/TOOLS/MALUVA    ... you'll have to overwrite two files.
  5. Re-export from Adventuron's beta version  ( adventuron.io/beta ), then re-export and follow the normal procedure.
(2 edits)

The beta is throwing up an 8-bit compatibility error now on any 'create' or 'destroy' event in the code

(1 edit)

Please refresh (press F5).

Right, so far the graphics look like they are correct now.

However, after a compile on the Next, scenery does not appear in locations (it works on the browser beforehand).

Life on the bleeding edge. Give me an hour

Press F5 again please.

Did that, the Export to DAAD option is gone now O_o

You have to save it once before the option to export to DAAD appears (separate issue that's been around since the start of the jam).

Hooray! Everything *seems* to be working now. I'll get the testers on it and let you know if there are any more issues.

The early bird catches the worm with playtesting.