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I don't know for now, i'm really open to any suggestion, and haven't started thinking in more details but i have a few ideas :)

For example, it could be a multiplayer game in which you have to build a city together. In competition or cooperation ? i don't know. to what goal ? to prove what point ? i don't know either.
It could also be a a cooperative game in which you have to adapt to a city slowly building itself, and score as many points as possible.
I was also thinking maybe it could be a Castle of Cards game with the twist of having some cards require you put them in specific places, or give you more points.
There was also this game in which you had to build a path from point A to point B using tiles looking like spaghetti plates. The whole game revolved around the fact that each piece could be an obstacle as well as a step forward depending on the side you approached it from. Something similar might be possible, but with a city building itself, allowing fluxes of merchants, citizens etc... to go around the city.

Really, idk, i'm just throwing ideas around ^^ what do you think an architectural game could be ? :p

I think an architectural game should focus on the collaborative creation of buildings and structures. The rules should support planning and implementation, as well as the distribution of tasks among the players. An architectural game, finally, should give particular importance to the living beings that will “use” that building or structure. In short, I imagine a game that starts from an idea, puts it into practice and makes it available for the narration of a building. I don’t know if I’m being clear, I’m thinking out loud.

(+1)

It sounds a bit too restrictive.
What i liked about the Invisible Cities series is the fact that these cities and building Calvino described weren't created through an architectural logical process, but were much more influenced by the passing of time, by the love of men for a dream, by our obsession for self-perfection, by the vertiginous idea of death etc...
In my understanding, an architectural game is more symply a game in which players experiment with and challenge the principles of architectures; just like what Calvino presented us with in his book: cities which challenged our preconceived ideas of why and how a city should be built.

(+1)

I should have specified that my definition was rather general and not referring to an architectural game inspired by The Invisible Cities. In that case, I agree with you! ;)

It's still very valid, though ! a game like that can definitely be made. But it's not necessarily what i want to make ^^