Pretty much everything is in the title :)
The book "Invisible Cities" which i've read in french have deeply inspired me design wise. Although it is the only book from Calvino i've ever read, it's stayed with me ever since, and i'd love to make a game based on the ideas developed in there.
I've been asking myself wether to join this jam or not, because i'd rather spend my summer doing anything else than staying on the computer, but i realized i could make an analogue game instead ! (card game, dice game etc...)
So if anyone has a particluar connection with this book, and wants more specifically to explore strange evocative architectures through the making of a game, get in touch with me :)
For all the others: which excrept from the Invisible Cities touched you the most ?
For me i think it was the city in which the buildings look nothing like what they are used for; you can find a bank in a cinema, a market in a church etc... did the people there adapt themselves to the place they choosed ? did they bring down walls ? does the inherent design of the building changes the way people go about their life ?...