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(+1)

The movement and shooting felt pretty smooth and I liked the enemy explosion effect. The art and UI were also well done and looked very clean.

I think the waves were a bit slow and it would be nice to have more enemies on simultaneously during each wave. Perhaps some intermittent cheaper upgrades (e.g. faster movement, stronger bullets, etc.) so that you can buy something right after the first wave would help the pacing too.

We originally planned to have RPG style upgrades that you could purchase but ran out of time to implement them.