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(+1)

If you limited the number of enemies bullets could travel through, I think you'd drastically lower the chances of the game crashing. 




My game is very similar to this one. I spent at least 1/3 of the development time trying to stop the game from crashing due to exponential enemies spawning. I'm pretty sure my code is less efficient than yours, so I hope players lose before it becomes a problem!

Wow! I think it's pretty awesome that we both got to a similar game! The biggest issue with my game is handling bullet spawns because when you kill around 50~ enemies the bullet spawn just gets so fast that at least my computer can't handle it. I tried implementing a premade pooling system today and while it did help a a bit (before it the game was playable till around 20 enemies for me), it didn't solve the issue.

I agree that reducing the amount of enemies you can kill with one bullet would lower the chances of crashing, however I feel like "golfing" the bullet is a fun mechanic (I had it limited to 1 enemy at first).

Thanks for the advice tho!