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Timmay

71
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A member registered Feb 28, 2019 · View creator page →

Creator of

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Incredible submission! Ran well on my phone, controls didn't require me to cover my screen, looked great, good enemy AI, and allowed me to improve my character over time. Only nitpick: Some stages made it difficult to interact with the opponent.

The game ran smoothly on my phone and was responsive. I only had two immediate issues with the game:

1. Mobile controls require me to obscure a portion of the screen to move.

2. Balls fired from the left and right leave you little time to react. I kept getting sniped from the sides.

Only got a high score of 60 playing with one hand. Game ran well on my phone.

These are all great ideas that should be added in a later version. I'll have to think of a clever way to add a force indicator as I don't want it to be too easy to replicate the perfect shot.

Great ideas. I lowered the gravity from default, but adding more bounciness from the pins and board could make the game play much better with higher gravity.

I'd love to participate in this jam, but I discovered it too late. Doesn't look like too many others have seen it as well, as there are only three submissions at the moment, and at least two weren't made for this jam.

I'm still new to Web3 game development, but I'd love to see the space grow.

The game froze at this exact spot. Not sure if it's related to the game or was a problem on my end.

Epic visuals and raw controls.

Impressive Near integration, though it comes at the expense of gameplay.

I died to the first enemy an embarrassing number of times despite knowing where it moves every time. Got a high score of 2400.

Only got three points in my first game, but at least there were no own-goals. Next game I started to utilize opponents as cue balls. Soon, no one will be able to stop Martian #17.

Do you have experience with games on the Google Play store? I've added one game to it a while back, but I have zero idea how to market and monetize it. Unity Ads isn't too hard to implement, though it's difficult to place them in a simple game like this. In-app purchasing is a nightmare to get working.

Nice twist on the classic space shooter. Only managed to score 600 though, as I lose ships early every time.

Level 3 was surprisingly difficult for being that early in the game. Have to time the last jump on the right side perfectly to get out, though I could be bad.

I Always appreciate tutorials being within the levels. Got to dive in right away without reading walls of text.

Your dev time counts for three hours as your team stayed under three hours per person (should get 5 stars in the time category).

I didn't get how to play some stages, but it's impossible to lose, so I eventually figured out where to click.

20.9 on my first try. I didn't get the game right away, but the Wizard was perfectly positioned so I didn't have to do any math.

It can be frustrating when it's impossible to dodge the loading symbols, but it's possible to minimize the damage and beat the game.

Classy use of normal maps in a 2D game!

You don't have to stream your development. If you do, you can use whatever software works best for you. I usually stream on Twitch with OBS if I'm working with a team, but it's not required.

My high score was only 750. Would be cool to see the arrow scale up depending on how long you hold your mouse button.

The game mostly ran fine for the first level, but the second was unplayable. Also, don't know if this was intentional or not, but you move faster diagonally. If your code uses vectors to move, you can normalize them.


I got audio in the web version after I hit Retry the first time.

You're right. I needed another enemy that would fire at your current position or a mechanic that damages you if you stay still.

The game starts out very tedious, but that gets better after getting upgrades.

I love it when devs create the assets during the jam period. My high score was 866.

I agree with your feedback. I wanted enemy types that would track the player's position, but I ran out of time.

This feels like a puzzle game disguised as a defense game. If you place the mirrors correctly and upgrade early, you shouldn't lose any health up to wave 20.

I never found the level 3 key. I'm really bad at these kind of games. :(

Epic atmosphere in the game!

Is there any incentive to kill the monsters? Seems like the optimal strategy is to rush for eggs and ignore the monsters.

I am a gamer god!


I don't know how to replicate this bug, but at some point I landed on a block and kept bouncing on it.

We will totally expand on what we have when we get a chance!

Optimal strategy at the moment is throwing a fastball right over the candle if your goal is to keep everything upright.

I wonder if the optimal strategy is using the special ability early to make your collider smaller.

I love the art style!

Locking the Z rotation made movement feel really smooth even on difficult terrain!

This is such a great setup for multiplayer on one phone!

The lack of telegraphing is a bug, and unfortunately I didn't have time to find a fix during the three hour window. The game would be much better if it was working.

I have no idea how the scores are calculated, but the animations are really nice.

My best score was 706. The color changing is a smart feature, as it helps players learn the game faster, but it's at the expense of more interesting gameplay.