Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Still not work as smooth as i wanted it to be, but better than i ever expected it to be after seeing that mess XD

one of the problem i had is that the enemy bullet spawner didn't disappear or turned off after restarting. idk if you just using dont destroy on load or you're restarting by erasing obj, but whichever you do i really don't understand why would you do that lol

and no, jackshit on R didn't affect anything

at least i finally could review and rate the game lol

Nice visual, idk if you have some some education on Design communication visual or whatever people call it out there. but this game really have a nice art, and some little polish you gave it really make it a top notch

I can't enjoy the gameplay to the fullest since i play this on a toaster, i mean it could be used to create game, but it took like a minute to compile when you make any change to the code XD

the audio is fine, the music is better than what i ever make, but it too noticeably repetitive

Thanks! I didn't want to mess around with the code too much so I just grabbed a free pooling system off the asset store isntead of building my own. That one does a don't destroy on load on objects so they can be used across levels which becomes and issue when reloading the game.


thanks for the reign compliments. I am actually just finishing my diploma in visual design tomorrow :)


Tho I must say that I pretty much stole the aesthetic off a game called Solid Aether.


I like the concept but I think the code here is way to messy to do anything with it. Maybe I'll revisit the idea in some time :)