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Thank you so much for checking it out, and for your support! I really liked the procedural generation in your levels too. How did you pull that off?

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Thank you! I couldn't find anything about procedurally generating rooms, only algorithms to form entire dungeons. So I went with a really simple approach: I start with a plain rectangular room, I randomly erode the angles of the room and then select 0 to 4 midpoints of the four walls and erode around  them too. Lastly I put randomly some inner walls and objects inside the room and the enemies in random points in the right side of the room. It's probably not really efficient and way too random for now, but it got its job done, ahahah.