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Thank you for your detailed comment @GuilleGonzalez! Glad you enjoyed the graphics, they’re not really my strong suit ahah I decided not to explain the projectile mechanics in the game in order to let the player discover them by themselves and find the connection to the typical Rock, Paper, Scissors concept, although I can see why it might be confusing at first. Unfortunately I did not have time to try to whip up some audio, so it wasn’t a technical failure on your end. I’ll definitely expand upon this concept as my next project.

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Time is our enemy on game jams. Good job still!