Thanks for your support!
I just successfully fixed its highscore system! When you beat the game, your heroic name shall appear at the highscore board - ranking by how quickly you defeat the boss!
In an actual Roguelike perspective, the game was far from being complete:
- Much treasure hunting needs to be added, but in my game there are only Golden aura pickups available
- Much more enemy varieties need to be added -> bats, dragons, soldiers with actual armor equipments
- Even weapons should be more extensive -> how about a family of guns , pistols, SMGs, rifles, snipers, bombs - and how about picking up a whip as well as swords - make it feel more like Indiana Jones
- Different runtime character states like: Stunned, Poisoned, Sleepy, etc.
- Corridor traps!