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(+1)

That was really great. The game has multiple weapons, health/ammo pickups, differing enemies, sounds for every interaction. It feels like a complete, polished game!

(6 edits)

Thanks for your support!

I just successfully fixed its highscore system! When you beat the game, your heroic name shall appear at the highscore board - ranking by how quickly you defeat the boss!

In an actual Roguelike perspective, the game was far from being complete:

- Much treasure hunting needs to be added, but in my game there are only Golden aura pickups available

- Much more enemy varieties need to be added -> bats, dragons, soldiers with actual armor equipments

- Even weapons should be more extensive -> how about a family of guns , pistols, SMGs, rifles, snipers, bombs - and how about picking up a whip as well as swords - make it feel more like Indiana Jones

- Different runtime character states like: Stunned, Poisoned, Sleepy, etc.

- Corridor traps!