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Really enjoyed the design talks. Subscribed to your Youtube :) 

I also struggle with the various assets available where you need to fight the authors vision with yours. That point really struck a chord with me.

All new assets in my game that I get from the marketplace go through a "normalization" phase. I rip and tear them apart until they start to look like they belong in my game. Otherwise you end up with conflicting art styles. It's a lot of work but worth it so you don't get that "asset flip" look. Just wish I was a better artist!

Hey!  Thanks for your support!  That's something that we've never thought of :o 

That normalization phase sounds like a fantastic idea, and we'll definitely try it in future iterations, thank you so much!