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I really liked the concept of puzzles within puzzles introduced by the indigo blocks. I might make those indigo blocks different colors/designs when the puzzle types changed. For example, solving the indigo puzzle makes it totally disappear in one level, but in the next level rearranging the blocks in the indigo level makes them appear that way in the meta-level.  Since these indigo blocks function in two different ways, it might be helpful for them to have a different visual design and/or different names.

As other reviewers have said, I really like how you keep building on the basic premise and steadily add new mechanics. Fun game!

The disappearing blocks don't have their own look because I wouldn't use them much even if I was making a longer version of the game.  The one I have is to try to smooth out the learning curve.  These puzzles are easier with fewer blocks in them, so removing a block is always the right call.  There's no real choice to make; it's pretty much just another level.  

Actually, if I had more time, one of the things I would have added is an indigo block disappearing animation.  Then when you start a level, an indigo block in the shape of the previous level would disappear, to really get that nested feeling going. 

This ended up being a bit long, I hope it all made sense.  Thanks for playing!

Not at all too long, thanks for explaining!