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The disappearing blocks don't have their own look because I wouldn't use them much even if I was making a longer version of the game.  The one I have is to try to smooth out the learning curve.  These puzzles are easier with fewer blocks in them, so removing a block is always the right call.  There's no real choice to make; it's pretty much just another level.  

Actually, if I had more time, one of the things I would have added is an indigo block disappearing animation.  Then when you start a level, an indigo block in the shape of the previous level would disappear, to really get that nested feeling going. 

This ended up being a bit long, I hope it all made sense.  Thanks for playing!

Not at all too long, thanks for explaining!